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Old Sep 05, 2006, 06:43 AM // 06:43   #1
Wilds Pathfinder
 
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Guild: Final Dynasty
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Default [6MAN] Adren Spike

Decent enough spike if you don't suck a lot. Then there's the awesome power of Psychic Distraction to basicly auto-win Altar Maps. Extinguish and Heal Party on an off monk basically mean that you don't lose to ViMway (you shouldn't anyway) or to the Melandrus', Apply, Tainted build that people are running everywhere. Blinding Flash will just own, especially against seeking arrows interupters.

Monks probably need some work, I always just open the same characters for my builds.

BackBreakerHammer

Warrior/Monk
Level: 20

Strength: 9 (8+1)
Tactics: 11 (10+1)
Hammer Mastery: 16 (12+4)

Backbreaker [Elite] (Hammer Mastery)
Crushing Blow (Hammer Mastery)
Mighty Blow (Hammer Mastery)
Distracting Blow (Warrior other)
Frenzy (Warrior other)
Rush (Strength)
"To The Limit!" (Tactics)
Resurrection Signet ()
ShockAxe

Warrior/Elementalist
Level: 20

Strength: 9 (8+1)
Axe Mastery: 16 (12+4)
Tactics: 11 (10+1)
Air Magic: 2

Eviscerate [Elite] (Axe Mastery)
Executioner's Strike (Axe Mastery)
Bull's Strike (Strength)
Shock (Air Magic)
Frenzy (Warrior other)
Rush (Strength)
"To The Limit!" (Tactics)
Resurrection Signet ()
AirEleWaM

Elementalist/Monk
Level: 20

Energy Storage: 11 (10+1)
Air Magic: 15 (11+4)
Healing Prayers: 10

Ether Prodigy [Elite] (Energy Storage)
Lightning Orb (Air Magic)
Blinding Flash (Air Magic)
Windborne Speed (Air Magic)
Heal Party (Healing Prayers)
Draw Conditions (Protection Prayers)
Extinguish (Protection Prayers)
Resurrection Signet ()
PsychicSpiker

Mesmer/Monk
Level: 20

Fast Casting: 9 (8+1)
Domination Magic: 14 (12+2)
Inspiration Magic: 11 (10+1)

Psychic Distraction [Elite] (Domination Magic)
Shatter Enchantment (Domination Magic)
Energy Burn (Domination Magic)
Diversion (Domination Magic)
Blackout (Domination Magic)
Drain Enchantment (Inspiration Magic)
Channeling (Inspiration Magic)
Resurrection Signet ()
Tombs_BoonProt

Monk/Mesmer
Level: 20

Divine Favor: 15 (11+4)
Healing Prayers: 9 (8+1)
Protection Prayers: 9 (8+1)
Inspiration Magic: 9

Reversal of Fortune (Protection Prayers)
Mend Ailment (Protection Prayers)
Guardian (Protection Prayers)
Gift of Health (Healing Prayers)
Spirit Bond (Protection Prayers)
Channeling (Inspiration Magic)
Divine Boon (Divine Favor)
Energy Drain [Elite] (Inspiration Magic)
WoHParty

Monk/Mesmer
Level: 20

Divine Favor: 10 (9+1)
Healing Prayers: 15 (11+4)
Protection Prayers: 4 (3+1)
Inspiration Magic: 10
Illusion Magic: 3

Word of Healing [Elite] (Healing Prayers)
Orison of Healing (Healing Prayers)
Healing Whisper (Healing Prayers)
Healing Touch (Healing Prayers)
Infuse Health (Healing Prayers)
Healing Seed (Healing Prayers)
Drain Enchantment (Inspiration Magic)
Channeling (Inspiration Magic)
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Old Sep 05, 2006, 07:03 AM // 07:03   #2
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Guild: Delta Formation [DF]
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Looks good.

Seems like Earthshaker might be stronger on the hammer war. You would be able to spike a bit faster, and it becomes a very powerful skill on a crowded dias. If you really need that extra KD time (not sure why you would with this sort of spike) the axe warrior can always follow up with a Shock.

Since you don't have any monk skills on the Me/Mo, I'd be tempted to suggest going Me/N with one of the non-spike skills swapped for Dark Fury. Diversion is kind of I-hex fodder in this build (though nice against all the Taints), and Dark Fury would allow you to do some incredibly fast spiking combined with TTL. Being able to kill quickly seems important to playing this kind of build, so you don't get overrun by all the pure offense teams that infest Tombs. Not sure Diversion is the skill to drop, but seems like Dark Fury could be very helpful. It also doesn't require much attribute investment.
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Old Sep 05, 2006, 03:51 PM // 15:51   #3
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Guild: Drunken Rangers [DR], Sig of Ultimate Doom [SiG]
Profession: W/
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Gives the mesmer that res that res's at your hp
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Old Sep 05, 2006, 04:04 PM // 16:04   #4
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Guild: Final Dynasty
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I like Squidgets idea. You really have to get kills quickly against things like dual smite + tainted or ViMway.

If I were to put a hard res anywhere it would be a glyph sac + res chant on the ele.

Last edited by Vindexus; Sep 05, 2006 at 04:26 PM // 16:26..
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